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The canvas

Selecting and arranging

One selection, many selections, and the menu that changes depending on what you picked.

Selection is the gateway to almost every action on a board. Click one thing and a context menu becomes available on right-click; select several and that menu changes to the actions that make sense for a set.

  • Click an object to select it
  • Shift and click to add to the selection
  • Drag on empty canvas to marquee everything inside the box
  • Click empty canvas to drop the selection

Marquee selection catches anything whose bounds fall inside the box, across every kind at once, so one drag can pick up two images, a sticky note and a mesh together.

Right-click a selection and you get actions scoped to what you picked. Some are arrangement, some hand the thing straight to a tool.

Action What it does
Group / Ungroup Bind a set so they move as one, then release them
Stack / Unstack Collapse a set into a single pile, then spread it back out
Merge Combine a set into one object
Lock / Unlock Freeze something in place so a stray drag cannot move it
Send to back Push behind everything else in the same tier
Duplicate Copy in place
Rename Name a stack, so the pile says what it holds

Stack is the one worth knowing about early. A generation that returns eight takes fills a lot of board, and stacking collapses the set into one pile you can flip through, which keeps a working area readable without deleting anything.

The same menu carries the shortcuts into generation, and which ones appear depends on what kind of thing you selected.

An image offers Rapid edit, Remove Background, Describe Image, Flip Horizontal and More like this. A video offers Grab still, which pulls a frame out as an image you can feed anywhere, and Enhance, which re-renders a draft clip at full quality. A mesh offers Material Editor, Render and Fix Orientation. A vector offers Edit vector.

Rerun reopens the card that made the thing, with the same settings still in it, so a near miss becomes another attempt without rebuilding anything.

Once a board has a reference wall or a set of approved frames, lock them. Locked objects stay selectable and readable but stop responding to drags, which is the difference between a board that survives three weeks of collaboration and one that slowly slides out of alignment.