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Get the work out

Formats

Take the default unless somebody has asked for something else, and know which two choices actually matter.

Take the default. Images, video and audio come out as what they already are, vectors come out as SVG, and the only place you are asked to choose is 3D, where the choice genuinely changes what the recipient can do.

Kind Format Notes
Images As stored PNG where transparency matters, since JPG has no alpha channel
Video As stored Usually MP4, playable anywhere
Audio As generated MP3 from the effects tools, M4A from the music ones
Vectors SVG Paths intact, editable, scales losslessly
3D Your pick GLB, GLTF, OBJ or STL, plus the original file if you uploaded one
Notes and text notes.md Plain markdown
Links links.md The URLs with their titles
Palettes palette.txt The colour values

Transparency. A background you removed only stays removed in a format that carries an alpha channel. Sending a cutout as JPG puts the background back as white, and it is the most common way a good asset arrives broken.

3D format. GLB is right almost always: one file, geometry plus materials plus textures, and it carries quad topology. The alternatives exist for pipelines that demand them, and every one of them loses something. 3D export formats covers the trade properly.

What you get is what was generated. Downloading does not upscale, and nothing is resampled on the way out.

If a deliverable needs to be larger, upscale it as its own run first and download the result. Doing it in the other order means asking a client’s designer to enlarge something, which they will do badly and blame on you.

A mixed selection or a whole board arrives as one .zip, organised rather than flattened, with the notes and links written out alongside the media.

That bundle is the closest thing to “the project, as a folder”, and it is a better handover than a set of individual downloads collected by hand.