3D
3d-gen
A photo, turned into a 3D model.
<!-- Generated by apps/docs/scripts/gen-tools.mjs. Do not edit here: the words live in apps/web/src/lib/tools/3d-gen.tool.json (agent, hint) and packages/shared/src/tools/setting-hints.ts. --> On the rail as **3d-gen**. ## When to use it Reach for it with a photo and want a 3D model you can orbit, light and export, without settling on one generator up front. ## When to reach for something else It builds a new model from scratch, so it will not match a look trained from your own past models, or fit a model exactly into a space you have already measured out. ## How to use it 1. Drop a picture onto the card's **Image** slot, from the board or your computer. 2. Write what you want in **Prompt**. 3. Pick a model in the pill at the top of the card, or keep **Tripo 3.1 HD**. 4. Press **Run**. ## On the card | Control | What it does | Choices | | - | - | - | | Image | The picture the tool works from. Drop one from the board or your computer. | One picture | | Prompt | What you want, in your own words. The card sends it with your inputs. | Your words | | Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | | | ×1 | Runs the card several times in a row with the same settings. | 1 to 99 | ## Models The pill at the top of the card picks the model. **Tripo 3.1 HD** is the one a new card starts on. | Model | Good for | | - | - | | [Tripo 3.1 HD](#tripo-31-hd) | The high-detail single-image generator: Ultra HD geometry up to 500K faces, quad or triangle output, for hard-surface props, architecture and any piece whose fine geometry must hold up close; also the quad stage of Quad Sculpture. | | [Tripo P1](#tripo-p1) | The fastest generator in the 3D tools: a low-poly mesh of 48 to 20K faces in about 2 seconds, for rapid iteration over many concepts and stylized game assets that are used as they come out. | | [Tripo P2](#tripo-p2) | The clean-topology low-poly generator: one image becomes a game-ready mesh with native quads and a face budget of 48 to 50K (25K as quads), the pick when the model has to be edited, rigged or animated straight away. | | [Trellis 1](#trellis-1) | The quick, affordable single-image generator and the default for a first look: consistent, repeatable output with clean UV maps in about 35 seconds, to find out whether a picture reads in 3D before spending on a careful mesh. | | [Trellis 2](#trellis-2) | The everyday all-rounder for image-to-3D: a textured mesh in about 30 seconds with up to 1536p resolution, decimation and remeshing for clean topology, and the generator that applies a trained 3D style from your own models. | | [Meshy 7.1](#meshy-71) | The premium-texture single-image generator: the richest PBR maps here, close tracking of the reference, quad topology by default, 2K to 8K textures, an optional prompt and an Ultra pass; also the engine behind the Inflater. | | [Rodin Gen-2.5](#rodin-gen-25) | Production-ready geometry with PBR textures from up to five photos of one object plus an optional prompt, quality tiers, mesh presets from 4K quad to 2M triangle, a T or A pose, and Box Gen, where a drawn box sets the proportions. | ### Tripo 3.1 HD **Not the one for:** It ignores the prompt and is the slow, dense route: a quick check of whether a picture reads in 3D, or a low-poly game asset, is better served by a faster generator, and the dense output wants a remesh before editing. Behind the settings button: | Setting | What it does | Choices | | - | - | - | | Geometry Quality | How finely the shape is modeled. Detailed captures more; standard is lighter. | Ultra HD, Standard | | Quad Mesh | When on, rebuilds the surface from clean four-sided patches, which is friendlier for editing and animation. | On or off | | Face Limit | The cap on how many surfaces the model can have. Higher is more detailed and heavier. | 1000 to 500000 | | Texture Quality | How sharp the model’s surface art is. Higher looks crisper but makes a heavier file. | Standard, HD, None | | Texture Seed | The dice roll for the surface look specifically. Change it for a different texture from the same settings. | 0 to 100 | | Texture Alignment | Whether the surface art follows the source photo or wraps to the 3D shape. | Match Image, Match Geometry | | Auto-fix Image | Cleans up the input photo before building the model. | On or off | ### Tripo P1 **Not the one for:** It ignores the prompt, has no quad, parts or geometry-quality options, and its low-poly output is not production geometry; add a texturing pass afterwards or take a high-detail generator when surface fidelity matters. Behind the settings button: | Setting | What it does | Choices | | - | - | - | | Face Limit | The cap on how many surfaces the model can have. Higher is more detailed and heavier. | 48 to 20000 | | Texture Quality | How sharp the model’s surface art is. Higher looks crisper but makes a heavier file. | Standard, HD, None | | Texture Seed | The dice roll for the surface look specifically. Change it for a different texture from the same settings. | 0 to 100 | | Texture Alignment | Whether the surface art follows the source photo or wraps to the 3D shape. | Match Image, Match Geometry | | Orientation | Whether to keep a standard upright pose or face the model the way the photo does. | Default, Align to Image | | Auto Size | Normalizes the model to a standard size. | On or off | | Compress | Shrinks the file size of the model. | On or off | ### Tripo P2 **Not the one for:** It costs about twice P1 and is not the fast blockout tool; it ignores the prompt, has no parts or geometry-quality options, and for dense hero-asset detail the high-detail generator is the better spend. Behind the settings button: | Setting | What it does | Choices | | - | - | - | | Quad Mesh | When on, rebuilds the surface from clean four-sided patches, which is friendlier for editing and animation. | On or off | | Face Limit | The cap on how many surfaces the model can have. Higher is more detailed and heavier. | 48 to 50000 | | Texture Quality | How sharp the model’s surface art is. Higher looks crisper but makes a heavier file. | Standard, HD, None | | Texture Seed | The dice roll for the surface look specifically. Change it for a different texture from the same settings. | 0 to 100 | | Texture Alignment | Whether the surface art follows the source photo or wraps to the 3D shape. | Match Image, Match Geometry | | Orientation | Whether to keep a standard upright pose or face the model the way the photo does. | Default, Align to Image | | Auto Size | Normalizes the model to a standard size. | On or off | | Compress | Shrinks the file size of the model. | On or off | ### Trellis 1 **Not the one for:** It ignores the prompt, returns a mesh with a base color map only (no normal or metallic-roughness maps), and gives less detail than Trellis 2; take a shape worth keeping to a high-quality engine afterwards. Behind the settings button: | Setting | What it does | Choices | | - | - | - | | Randomize Seed | When on, uses a new random starting point each run so every result comes out different. | On or off | | Sparse Structure Steps | Advanced: refinement passes for the rough-shape stage. The default is fine for almost everyone. | 1 to 50 | | Sparse Structure Guidance | Advanced: how closely the rough-shape stage follows the input. The default is fine. | 0 to 10 | | Latent Steps | Advanced: refinement passes for the fine-detail stage. The default is fine for almost everyone. | 1 to 50 | | Latent Guidance | Advanced: how closely the fine-detail stage follows the input. The default is fine. | 0 to 10 | | Mesh Simplify | How aggressively to thin out the surface afterward to lighten the file. | 0.9 to 0.98 | | Texture Size | How sharp the surface art is. Bigger looks crisper up close but is a heavier file. | 512 to 2048 | ### Trellis 2 **Not the one for:** It ignores the prompt and returns a base color map only, no PBR set; with a 3D style active the resolution is fixed, so raise Detail instead, and finer geometry or richer materials call for the HD or premium-texture generators. Behind the settings button: | Setting | What it does | Choices | | - | - | - | | 3D Style | Generate in a trained 3D style. Leave empty for plain TRELLIS 2. | | | Resolution | How big and detailed the result is. Higher looks sharper but costs more and takes longer. | 512, 1024, 1536 | | Texture Size | How sharp the surface art is. Bigger looks crisper up close but is a heavier file. | 1024px, 2048px, 4096px | | Remesh | Rebuilds the surface into a cleaner, more even grid that is easier to edit, texture, and animate. | On or off | ### Meshy 7.1 **Not the one for:** It is the slow, costly route at 5 to 10 minutes per run, so a quick shape check or a fast iteration loop is wasted on it; it takes one image, and several angles of the same object belong with the multi-image variant. Behind the settings button: | Setting | What it does | Choices | | - | - | - | | Topology | The pattern the surface is built from. Quads (four-sided) are cleaner for editing and animation; triangles are the raw default. | Quad, Triangle | | Target Polycount | Roughly how many surfaces the finished model should have. More is more detail and a heavier file. | 100 to 300000 | | Enable PBR | Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. | On or off | | Texture Resolution | How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. | 2K, 4K, 8K | | Geometry Detail | An extra pass that sharpens edges and fine surface detail. Ultra takes longer and costs a little more; 4K is the finest. | Standard, Ultra 2K, Ultra 4K | ### Rodin Gen-2.5 **Not the one for:** With no prompt it writes one from the photos; photos of different objects make a muddled model; higher tiers, finer detail and HD textures cost more, and quad presets are smooth while fine detail needs triangle presets. Behind the settings button: | Setting | What it does | Choices | | - | - | - | | Material | What kind of surface to output: realistic PBR, simple shaded, or both. | PBR, Shaded, All | | Quality / Mesh | The detail budget and surface type in one pick. Higher numbers mean finer detail and a heavier file. | 4K Quad, 8K Quad, 18K Quad, 50K Quad, 100K Quad, 200K Quad, 2K Triangle, 20K Triangle, 150K Triangle, 500K Triangle, 1M Triangle, 2M Triangle | | Tier | The overall quality level. Higher looks better but is slower and pricier. | Extreme Low, Low, Medium, High, Extreme High | | HD Texture | Outputs sharper, higher-resolution surface art. | On or off | | Geometry Mode | Faithful matches your input closely; creative fills in the unseen parts more freely. | Faithful, Creative |On the rail as 3d-gen.
When to use it
Section titled “When to use it”Reach for it with a photo and want a 3D model you can orbit, light and export, without settling on one generator up front.
When to reach for something else
Section titled “When to reach for something else”It builds a new model from scratch, so it will not match a look trained from your own past models, or fit a model exactly into a space you have already measured out.
How to use it
Section titled “How to use it”- Drop a picture onto the card’s Image slot, from the board or your computer.
- Write what you want in Prompt.
- Pick a model in the pill at the top of the card, or keep Tripo 3.1 HD.
- Press Run.
On the card
Section titled “On the card”| Control | What it does | Choices |
|---|---|---|
| Image | The picture the tool works from. Drop one from the board or your computer. | One picture |
| Prompt | What you want, in your own words. The card sends it with your inputs. | Your words |
| Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | |
| ×1 | Runs the card several times in a row with the same settings. | 1 to 99 |
Models
Section titled “Models”The pill at the top of the card picks the model. Tripo 3.1 HD is the one a new card starts on.
| Model | Good for |
|---|---|
| Tripo 3.1 HD | The high-detail single-image generator: Ultra HD geometry up to 500K faces, quad or triangle output, for hard-surface props, architecture and any piece whose fine geometry must hold up close; also the quad stage of Quad Sculpture. |
| Tripo P1 | The fastest generator in the 3D tools: a low-poly mesh of 48 to 20K faces in about 2 seconds, for rapid iteration over many concepts and stylized game assets that are used as they come out. |
| Tripo P2 | The clean-topology low-poly generator: one image becomes a game-ready mesh with native quads and a face budget of 48 to 50K (25K as quads), the pick when the model has to be edited, rigged or animated straight away. |
| Trellis 1 | The quick, affordable single-image generator and the default for a first look: consistent, repeatable output with clean UV maps in about 35 seconds, to find out whether a picture reads in 3D before spending on a careful mesh. |
| Trellis 2 | The everyday all-rounder for image-to-3D: a textured mesh in about 30 seconds with up to 1536p resolution, decimation and remeshing for clean topology, and the generator that applies a trained 3D style from your own models. |
| Meshy 7.1 | The premium-texture single-image generator: the richest PBR maps here, close tracking of the reference, quad topology by default, 2K to 8K textures, an optional prompt and an Ultra pass; also the engine behind the Inflater. |
| Rodin Gen-2.5 | Production-ready geometry with PBR textures from up to five photos of one object plus an optional prompt, quality tiers, mesh presets from 4K quad to 2M triangle, a T or A pose, and Box Gen, where a drawn box sets the proportions. |
Tripo 3.1 HD
Section titled “Tripo 3.1 HD”Not the one for: It ignores the prompt and is the slow, dense route: a quick check of whether a picture reads in 3D, or a low-poly game asset, is better served by a faster generator, and the dense output wants a remesh before editing.
Behind the settings button:
| Setting | What it does | Choices |
|---|---|---|
| Geometry Quality | How finely the shape is modeled. Detailed captures more; standard is lighter. | Ultra HD, Standard |
| Quad Mesh | When on, rebuilds the surface from clean four-sided patches, which is friendlier for editing and animation. | On or off |
| Face Limit | The cap on how many surfaces the model can have. Higher is more detailed and heavier. | 1000 to 500000 |
| Texture Quality | How sharp the model’s surface art is. Higher looks crisper but makes a heavier file. | Standard, HD, None |
| Texture Seed | The dice roll for the surface look specifically. Change it for a different texture from the same settings. | 0 to 100 |
| Texture Alignment | Whether the surface art follows the source photo or wraps to the 3D shape. | Match Image, Match Geometry |
| Auto-fix Image | Cleans up the input photo before building the model. | On or off |
Tripo P1
Section titled “Tripo P1”Not the one for: It ignores the prompt, has no quad, parts or geometry-quality options, and its low-poly output is not production geometry; add a texturing pass afterwards or take a high-detail generator when surface fidelity matters.
Behind the settings button:
| Setting | What it does | Choices |
|---|---|---|
| Face Limit | The cap on how many surfaces the model can have. Higher is more detailed and heavier. | 48 to 20000 |
| Texture Quality | How sharp the model’s surface art is. Higher looks crisper but makes a heavier file. | Standard, HD, None |
| Texture Seed | The dice roll for the surface look specifically. Change it for a different texture from the same settings. | 0 to 100 |
| Texture Alignment | Whether the surface art follows the source photo or wraps to the 3D shape. | Match Image, Match Geometry |
| Orientation | Whether to keep a standard upright pose or face the model the way the photo does. | Default, Align to Image |
| Auto Size | Normalizes the model to a standard size. | On or off |
| Compress | Shrinks the file size of the model. | On or off |
Tripo P2
Section titled “Tripo P2”Not the one for: It costs about twice P1 and is not the fast blockout tool; it ignores the prompt, has no parts or geometry-quality options, and for dense hero-asset detail the high-detail generator is the better spend.
Behind the settings button:
| Setting | What it does | Choices |
|---|---|---|
| Quad Mesh | When on, rebuilds the surface from clean four-sided patches, which is friendlier for editing and animation. | On or off |
| Face Limit | The cap on how many surfaces the model can have. Higher is more detailed and heavier. | 48 to 50000 |
| Texture Quality | How sharp the model’s surface art is. Higher looks crisper but makes a heavier file. | Standard, HD, None |
| Texture Seed | The dice roll for the surface look specifically. Change it for a different texture from the same settings. | 0 to 100 |
| Texture Alignment | Whether the surface art follows the source photo or wraps to the 3D shape. | Match Image, Match Geometry |
| Orientation | Whether to keep a standard upright pose or face the model the way the photo does. | Default, Align to Image |
| Auto Size | Normalizes the model to a standard size. | On or off |
| Compress | Shrinks the file size of the model. | On or off |
Trellis 1
Section titled “Trellis 1”Not the one for: It ignores the prompt, returns a mesh with a base color map only (no normal or metallic-roughness maps), and gives less detail than Trellis 2; take a shape worth keeping to a high-quality engine afterwards.
Behind the settings button:
| Setting | What it does | Choices |
|---|---|---|
| Randomize Seed | When on, uses a new random starting point each run so every result comes out different. | On or off |
| Sparse Structure Steps | Advanced: refinement passes for the rough-shape stage. The default is fine for almost everyone. | 1 to 50 |
| Sparse Structure Guidance | Advanced: how closely the rough-shape stage follows the input. The default is fine. | 0 to 10 |
| Latent Steps | Advanced: refinement passes for the fine-detail stage. The default is fine for almost everyone. | 1 to 50 |
| Latent Guidance | Advanced: how closely the fine-detail stage follows the input. The default is fine. | 0 to 10 |
| Mesh Simplify | How aggressively to thin out the surface afterward to lighten the file. | 0.9 to 0.98 |
| Texture Size | How sharp the surface art is. Bigger looks crisper up close but is a heavier file. | 512 to 2048 |
Trellis 2
Section titled “Trellis 2”Not the one for: It ignores the prompt and returns a base color map only, no PBR set; with a 3D style active the resolution is fixed, so raise Detail instead, and finer geometry or richer materials call for the HD or premium-texture generators.
Behind the settings button:
| Setting | What it does | Choices |
|---|---|---|
| 3D Style | Generate in a trained 3D style. Leave empty for plain TRELLIS 2. | |
| Resolution | How big and detailed the result is. Higher looks sharper but costs more and takes longer. | 512, 1024, 1536 |
| Texture Size | How sharp the surface art is. Bigger looks crisper up close but is a heavier file. | 1024px, 2048px, 4096px |
| Remesh | Rebuilds the surface into a cleaner, more even grid that is easier to edit, texture, and animate. | On or off |
Meshy 7.1
Section titled “Meshy 7.1”Not the one for: It is the slow, costly route at 5 to 10 minutes per run, so a quick shape check or a fast iteration loop is wasted on it; it takes one image, and several angles of the same object belong with the multi-image variant.
Behind the settings button:
| Setting | What it does | Choices |
|---|---|---|
| Topology | The pattern the surface is built from. Quads (four-sided) are cleaner for editing and animation; triangles are the raw default. | Quad, Triangle |
| Target Polycount | Roughly how many surfaces the finished model should have. More is more detail and a heavier file. | 100 to 300000 |
| Enable PBR | Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. | On or off |
| Texture Resolution | How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. | 2K, 4K, 8K |
| Geometry Detail | An extra pass that sharpens edges and fine surface detail. Ultra takes longer and costs a little more; 4K is the finest. | Standard, Ultra 2K, Ultra 4K |
Rodin Gen-2.5
Section titled “Rodin Gen-2.5”Not the one for: With no prompt it writes one from the photos; photos of different objects make a muddled model; higher tiers, finer detail and HD textures cost more, and quad presets are smooth while fine detail needs triangle presets.
Behind the settings button:
| Setting | What it does | Choices |
|---|---|---|
| Material | What kind of surface to output: realistic PBR, simple shaded, or both. | PBR, Shaded, All |
| Quality / Mesh | The detail budget and surface type in one pick. Higher numbers mean finer detail and a heavier file. | 4K Quad, 8K Quad, 18K Quad, 50K Quad, 100K Quad, 200K Quad, 2K Triangle, 20K Triangle, 150K Triangle, 500K Triangle, 1M Triangle, 2M Triangle |
| Tier | The overall quality level. Higher looks better but is slower and pricier. | Extreme Low, Low, Medium, High, Extreme High |
| HD Texture | Outputs sharper, higher-resolution surface art. | On or off |
| Geometry Mode | Faithful matches your input closely; creative fills in the unseen parts more freely. | Faithful, Creative |