Images
styler
Apply one image's style to another, or render a previz.
<!-- Generated by apps/docs/scripts/gen-tools.mjs. Do not edit here: the words live in apps/web/src/lib/tools/styler-mixer.tool.json (agent, hint) and packages/shared/src/tools/setting-hints.ts. --> On the rail as **styler**. ## When to use it Taking the look of one image, its materials, palette, light and era, and applying it to a subject, or turning a rough previz or blockout into a finished picture set in the style image's world. ## When to reach for something else It needs a subject and a style image and does not fuse objects into one. It makes pictures, never a clip: a playblast goes to Video Restyle. Previz render rebuilds all of it as real, so a finished picture belongs in Style transfer. ## How to use it 1. Drop one or more pictures onto the card's **Images** slot. 2. Set **Prompt** on the card. 3. Pick a mode on the card: **Style transfer**, **Previz render**. 4. Pick a model in the pill at the top of the card, or keep **Stylized**. 5. Press **Run**. ## On the card | Control | What it does | Choices | | - | - | - | | Images | The pictures the tool works from. Drop them from the board or your computer, then refer to each one by number in the prompt. | Several pictures | | Prompt | Optional words on what to bring out of the style. Type @ to point at one of your pictures. | Your words | | Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | | | ×1 | Runs the card several times in a row with the same settings. | 1 to 99 | ## Modes ### Style transfer Lock the subject in image A, repaint it in image B's visual grammar. ### Previz render Keep a previz's layout and rebuild everything in it as the real thing, in the style image's world. ## Models The pill at the top of the card picks the model. **Stylized** is the one a new card starts on. | Model | Good for | | - | - | | [Stylized](#stylized) | The GPT Image 2.6 engine under the craft tools: style transfer and object fusing, livery wraps and labels, a subject blended into a scene, a turned photo repainted, a social kit per shape. The Stylized pick beside a realistic sibling. | | [Realistic](#realistic) | Instruction-led edits across several reference images (ten on the Seedream card), and the photographic choice where it sits beside a stylising model: compositing a subject into a scene, recomposing one frame per platform, fusing objects. | ### Stylized **Not the one for:** Its quality ladder stops at high, and it is the slower of the two variants. On the mixer a photoreal result, and all of Previz render, is the Realistic pick's, and a plain described edit on one picture belongs in the image-edit tool. Behind the settings button: | Setting | What it does | Choices | | - | - | - | | Quality | The overall finish level. Higher looks better but costs more and is slower. | Low, Medium, High | | Aspect Ratio | The size and shape of the image. Bigger looks sharper but costs more and is slower. | Auto, Square, Horizontal 4:3, Horizontal 16:9, Vertical 3:4, Vertical 9:16 | | Size | Output resolution. Large (2K) renders sharper detail at a higher credit cost. | Standard, Large, 4K | ### Realistic **Not the one for:** Output stops at 2K (about 4 megapixels) and there is no mask or seed here, so it is the wrong pick for a 4K deliverable or a strictly masked local fix. Behind the settings button: | Setting | What it does | Choices | | - | - | - | | Aspect Ratio | Auto follows the subject's shape. Standard (1K) renders smaller and costs less. | Auto, Auto, standard, Square, Horizontal 4:3, Horizontal 16:9, Vertical 3:4, Vertical 9:16 |On the rail as styler.
When to use it
Section titled “When to use it”Taking the look of one image, its materials, palette, light and era, and applying it to a subject, or turning a rough previz or blockout into a finished picture set in the style image’s world.
When to reach for something else
Section titled “When to reach for something else”It needs a subject and a style image and does not fuse objects into one. It makes pictures, never a clip: a playblast goes to Video Restyle. Previz render rebuilds all of it as real, so a finished picture belongs in Style transfer.
How to use it
Section titled “How to use it”- Drop one or more pictures onto the card’s Images slot.
- Set Prompt on the card.
- Pick a mode on the card: Style transfer, Previz render.
- Pick a model in the pill at the top of the card, or keep Stylized.
- Press Run.
On the card
Section titled “On the card”| Control | What it does | Choices |
|---|---|---|
| Images | The pictures the tool works from. Drop them from the board or your computer, then refer to each one by number in the prompt. | Several pictures |
| Prompt | Optional words on what to bring out of the style. Type @ to point at one of your pictures. | Your words |
| Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | |
| ×1 | Runs the card several times in a row with the same settings. | 1 to 99 |
Style transfer
Section titled “Style transfer”Lock the subject in image A, repaint it in image B’s visual grammar.
Previz render
Section titled “Previz render”Keep a previz’s layout and rebuild everything in it as the real thing, in the style image’s world.
Models
Section titled “Models”The pill at the top of the card picks the model. Stylized is the one a new card starts on.
| Model | Good for |
|---|---|
| Stylized | The GPT Image 2.6 engine under the craft tools: style transfer and object fusing, livery wraps and labels, a subject blended into a scene, a turned photo repainted, a social kit per shape. The Stylized pick beside a realistic sibling. |
| Realistic | Instruction-led edits across several reference images (ten on the Seedream card), and the photographic choice where it sits beside a stylising model: compositing a subject into a scene, recomposing one frame per platform, fusing objects. |
Stylized
Section titled “Stylized”Not the one for: Its quality ladder stops at high, and it is the slower of the two variants. On the mixer a photoreal result, and all of Previz render, is the Realistic pick’s, and a plain described edit on one picture belongs in the image-edit tool.
Behind the settings button:
| Setting | What it does | Choices |
|---|---|---|
| Quality | The overall finish level. Higher looks better but costs more and is slower. | Low, Medium, High |
| Aspect Ratio | The size and shape of the image. Bigger looks sharper but costs more and is slower. | Auto, Square, Horizontal 4:3, Horizontal 16:9, Vertical 3:4, Vertical 9:16 |
| Size | Output resolution. Large (2K) renders sharper detail at a higher credit cost. | Standard, Large, 4K |
Realistic
Section titled “Realistic”Not the one for: Output stops at 2K (about 4 megapixels) and there is no mask or seed here, so it is the wrong pick for a 4K deliverable or a strictly masked local fix.
Behind the settings button:
| Setting | What it does | Choices |
|---|---|---|
| Aspect Ratio | Auto follows the subject’s shape. Standard (1K) renders smaller and costs less. | Auto, Auto, standard, Square, Horizontal 4:3, Horizontal 16:9, Vertical 3:4, Vertical 9:16 |