Get the work out
Downloading
One pill in the bottom-right corner, and what it does depends on what you have selected.
A download circle sits in the bottom-right corner of every board. It reads your selection and reshapes to match it, so there is one affordance rather than a different export route per kind of thing. Select nothing and hover it, and it offers the whole board. ## What each selection does | Selected | What you get | |---|---| | One image or video | The file, straight down | | One vector | An SVG with its paths intact | | One or more 3D objects | The export dialog, with a format to pick | | Several things, mixed | One organised `.zip` | | Sticky notes or text | `notes.md` | | Nothing | The whole board as a bundle | ## The whole-board bundle It sweeps everything on the canvas, including the parts that are not files: - Every image, video, audio clip and vector - Every 3D asset - Image folders and voice memos - **Sticky notes and text**, written out as `notes.md` - **Link cards**, as `links.md` - **Colour palettes**, as `palette.txt` So a board handed over as a bundle carries the reasoning as well as the artwork, which is usually what the person receiving it actually needed. :::caution[A big board is a big export] Bundling holds every asset's bytes in memory and compresses them. Past a certain size you get a warning before it starts, because a board full of video is a lot to ask of a browser tab. Select the frame you actually need rather than the board when the board is large. ::: ## Downloading a frame Selecting a frame exports what is inside it, which is the reason to keep the approved work framed. A frame is a natural handover unit, and exporting one gives you the set without the dead ends around it. ## Names come with the files Files arrive named the way they are named in your library. Rename the few assets a project actually ships and the rename follows them into the download, so a client receives something that says what it is rather than a model name and a timestamp. :::tip[Rename, then export] Renaming after the download means renaming in a folder, which nobody does. Renaming in the library means every future export of that asset is already right. ::: ## Where the formats are covered [Formats](/docs/using-plnty/get-the-work-out/formats/) has the per-kind detail, and [3D export formats](/docs/using-plnty/3d/export-formats/) goes deeper on meshes, where the choice actually matters.A download circle sits in the bottom-right corner of every board. It reads your selection and reshapes to match it, so there is one affordance rather than a different export route per kind of thing.
Select nothing and hover it, and it offers the whole board.
What each selection does
Section titled “What each selection does”| Selected | What you get |
|---|---|
| One image or video | The file, straight down |
| One vector | An SVG with its paths intact |
| One or more 3D objects | The export dialog, with a format to pick |
| Several things, mixed | One organised .zip |
| Sticky notes or text | notes.md |
| Nothing | The whole board as a bundle |
The whole-board bundle
Section titled “The whole-board bundle”It sweeps everything on the canvas, including the parts that are not files:
- Every image, video, audio clip and vector
- Every 3D asset
- Image folders and voice memos
- Sticky notes and text, written out as
notes.md - Link cards, as
links.md - Colour palettes, as
palette.txt
So a board handed over as a bundle carries the reasoning as well as the artwork, which is usually what the person receiving it actually needed.
Downloading a frame
Section titled “Downloading a frame”Selecting a frame exports what is inside it, which is the reason to keep the approved work framed. A frame is a natural handover unit, and exporting one gives you the set without the dead ends around it.
Names come with the files
Section titled “Names come with the files”Files arrive named the way they are named in your library. Rename the few assets a project actually ships and the rename follows them into the download, so a client receives something that says what it is rather than a model name and a timestamp.
Where the formats are covered
Section titled “Where the formats are covered”Formats has the per-kind detail, and 3D export formats goes deeper on meshes, where the choice actually matters.