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Credits

What a failed run costs

Nothing. Here is the mechanism that makes that true, and the one case worth reporting.

Nothing.

A run that fails costs you no credits, and the reason is the order the three steps happen in.

  1. Reserve. Pressing Run takes the credits off your balance and holds them against this specific run. They are held, not spent.
  2. Settle. The result arriving turns the hold into a charge.
  3. Release. The run failing turns the hold back into balance.

Pressing Run never creates a charge, only a hold. Delivery is what turns it into a charge, so a failure has nothing to reverse.

The release usually happens within a second of the failure. When it does not, because a browser closed or a call did not go through, a sweep runs every ten minutes across both providers and reconciles anything left holding after an hour.

That sweep reads what actually happened before it acts. A run that genuinely succeeded gets charged rather than refunded, so a lost confirmation does not turn into free work, and a run that genuinely failed gets released. The worst case is roughly an hour with credits held, rather than credits lost.

Every one of these releases the hold:

  • A provider erroring or timing out
  • A model rejecting the input
  • A provider outage
  • A run that never returns

If your balance moved and nothing arrived on the canvas, say so.

That specific outcome, charged with no asset, has its own code in the failure catalog, precisely because it is the one thing a user cannot diagnose from the outside.

Ctrl Shift B opens the bug reporter from anywhere and screenshots before it opens the form.