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3D

Live AI render

The model restyles your 3D viewport continuously while you move it, so you steer the look instead of waiting to see it.

AI Render (beta) restyles your viewport while you move it. Orbit the object and the restyled version follows, continuously, so the feedback loop is a second rather than a minute.

It runs on Lucy 2.5, and it is one of the two engines in the render window’s dropdown. The other is Pathtracing.

The pathtracer answers “what does this object actually look like”. AI Render answers “what could this shot become”, and it answers it while your hand is still on the mouse.

Pathtracer AI Render
Runs On your GPU On a provider
Costs Nothing Credits, by session
Speed Seconds to minutes per frame Continuous
Output An accurate render A restyled interpretation
Good for The real thing Finding the look

The panel on the right holds everything:

  • Prompt, the direction you want the restyle to take
  • Reference, an image whose look it should follow
  • Enhance, which fills out a thin prompt
  • Aspect, the shape of the output frame
  • Backdrop and background, what sits behind the object

Session controls sit at the bottom: start, pause, stop. A session runs until you stop it, which is the thing to keep an eye on.

Finding a direction fast. Many looks in the time one pathtraced render takes, which is the right trade when you do not yet know what you want.

Answering “what if this were”. Ceramic instead of metal, dusk instead of studio, illustrated instead of photographic. You see it as you say it.

Showing somebody. Turning the object while the style holds is a more convincing demonstration than a still.

It is an interpretation rather than a render. Proportions can drift, small details are reinvented per frame, and it will not hold a logo or a piece of text reliably.

For anything that has to be accurate, pose it here to find the shot and then render it properly with the pathtracer.