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The asset library

Your storage in one place

What actually consumes your allowance, where to see it, and why the limit stops you before an upload rather than during one.

Storage is the quieter of the two limits. Credits announce themselves on every Run button; storage sits in the background until a 200 MB mesh will not upload.

Everything held for you:

  • Uploads. Images, video and meshes you dragged in
  • Generated assets. Every result that landed, including the ones you generated and never used
  • 3D textures. A textured mesh is the mesh plus its texture set, and a 4K PBR set is several times the geometry
  • Video. By some distance the heaviest thing most boards hold

What does not consume it: the board document itself, notes, comments, frames, palettes, sketches. Those are tiny and effectively free.

Individual plans carry their own allowance, and a team workspace pools a much larger one across everyone in it.

The team figure is the one that changes the working style. A pooled allowance is large enough that nobody has to think about it for a long time, where an individual allowance is something a video-heavy month can reach.

Current figures are on plnty.app/pricing.

The storage indicator lives with your account controls, showing what you have used against what you have. Clicking through opens the plan options.

Because storage is per workspace, the same rule as credits applies: what you are looking at belongs to the workspace you are in, not to you personally.

The check runs before an upload starts. You get told that it will not fit rather than watching a progress bar climb and fail, which is worth most on a large file.

Generation results are checked the same way, so a full workspace refuses new work rather than accepting it and losing it. Nothing already stored is at risk, and everything in it stays exactly as it is.

  1. Empty the Deleted tab’s obvious candidates. Deleted assets are recoverable, which means they are still stored
  2. Delete the unused half of your grid runs. This is where the volume is
  3. Check your video. A handful of clips often outweighs a thousand images
  4. Upgrade, when the work genuinely needs the room